gdk_gl_texture_quad: Use shaders to texture things
authorAlexander Larsson <alexl@redhat.com>
Thu, 6 Nov 2014 08:13:36 +0000 (09:13 +0100)
committerAlexander Larsson <alexl@redhat.com>
Thu, 6 Nov 2014 11:24:43 +0000 (12:24 +0100)
commite417b18373bfcbf0c4f1bd933450a2ed3203017e
treea600888f4eede3e9889a2643c12d16b600fc926c
parentc78e7e7f17ec7e68b33e2d7559241d1985968e68
gdk_gl_texture_quad: Use shaders to texture things

This is the modern way OpenGL works, and using it will let us
switch to a core context for the paint context, and work on
OpenGL ES 2.0.
gdk/gdkgl.c
gdk/gdkglcontextprivate.h
gdk/gdkinternals.h
gdk/x11/gdkglcontext-x11.c